Alert!
As of v0.2.1 I want you to do a hard reset, due to many and many balance changes and new content it's needed
Game Saved!
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Saving
Visual
Incremental Math v0.2.2
Credits:
J - for making the Calculating gain more easier, and saving system a lot easier to use.
Creator of Algebraic progression for the fix save.
Main Statistics
Your Best points ever is 0
Your total points is 0
You bought a total of 0 buildings
Linear Statistics
You have gone Linear 0 times
You've spent 0 seconds in this Linear run
Your fastest linear was 0 seconds
Guide
Formulas
Softcaps
Buildings
Buildings are the most basic, and 1st mechanic of the game. You buy classmates, teachers and professors to gain points. Later on they are boosted by other mechanics of the game.
Upgrades
Upgrades are the 2nd mechanic, you get enough points, and you get a boost based on what the upgrade has to offer.
Equations
Equations are the 3rd mechanic, you have the mathematical equation and graphical equation. Mathematical equation is just a normal maths equation like you see 1+x=2. If you are wondering why do you divide the x by 2, well if you pass the 1 on the right side you get 2-1 which is 1, and than x/2 = 1, than you need to multiply both sides by 2 to get x, which gets you to x=2, and that's your multiplier. Graphical equation is pretty simple, it's used for graphs of course, in school you would choose what ur x is while also given the k or n, but because this is a game of course you gotta buy the amount of x with Points.
Linear essence
Linear Essence is the 1st layer of this game. It is pretty simple, and even the name is linear. There is Linear upgrades that unlock new stuff, and boost your progress. Linear equation is a new equation and you get the result based on the equation logic. Buyables need to be purchased to increase the equations result. Later on you unlock Challenges.
Linear Challenges
Linear Challenges are the 3rd mechanic of Linear reset layer. They are pretty easy because the layer is linear and it's suppose to be easy.
Polygons
Polygons are the 4th mechanic of the game you buy a regular polygon from the 1st buyable. Proceed getting length after buying 1 regular polygon to increase your points. Continue like that and buy dimensions to increase in what dimension your polygon is! Polygon boosts get unlocked after you reach a certain amount of length. Dimensions after unlocking v-axis don't have much of a use but will when you unlocked the next mechanic comes so if you come to the v-axis there is no need to buy more dimensions.
Tangent
Tangent is the 5th mechanic of Linear reset layer. You got a lot going on so let me break it down for you. Left side you got everything about pi, middle about tangent and the circle arcs, and the right side is all about the equation of Tangent. The Circle challenge is the only thing you can do in the start. You enter it and your main button changes into The Circle button your upgrades get transformed into talmide upgrades instead. This is a new dimension, good luck with it. Tangent length is based on papirus/50,000. Also you can't get tangent length while in The Circle.
Linear Essence gain formula
Formula: 1.5^(y from 2nd equation/20 - 1) * 1.3^(log10(x from 1st equation))
Circle arcs formula
$$ \textit{\textbf{L}}=\frac{\alpha\pi r}{180} + 1 $$
Polytope boost formulas
Polytope boost 3: 2^polytope amount
Polytope boost 4: amount in w-axis * 5
Polytope boost 5: amount in v-axis
Pi power boost formula
Tangent upgrade 1 level 1 and 2: pi power^2
Tangent upgrade 1 level 3: pi power^2 * 1.5
Tangent upgrade 1 level 4 and 5: pi power^2 * 2.5
Tangent upgrade 1 level 6 and 7: pi power^2.3 * 1.1
Tangent upgrade 1 level 8 and 9: pi power^2.3 * 1.5
Equation 1 softcap:
- When x is higher than 1e20: multiplied by 30
- When x is higher than 1e70: multiplied by 150
Equation 2 softcap:
X buyable:
- When you have more than 20 X: multiplied by 500
- When you have more than 100 X: multiplied by 1e4
N buyable:
- When you have more than 20 N: multiplied by 1000
Linear Equation softcap:
C buyable:
- When you have more than 10 C: multiplied by 2.5
- When you have more than 25 C: multiplied by 50
A buyable:
- When you have more than 5 A: multiplied by 5
- When you have more than 15 A: multiplied by 100
B buyable:
- When you have more than 5 B: multiplied by 10
- When you have more than 15 B: multiplied by 200
Y buyable:
- When you have more than 5 Y: multiplied by 20
- When you have more than 15 Y: multiplied by 500
X buyable:
- When you have more than 5 X: multiplied by 35
- When you have more than 15 X: multiplied 1000
Polygons softcap:
Dimensions:
- When you are in 2nd dimension: multiplied by 500
- When you are in 3rd dimension: multiplied by 20
- When you are in 4th dimension: multiplied by 7
- When you are in 5th dimension: multiplied by 10
Help arrived
Get a Classmate
Substitute teacher
Get a Teacher
Nightmare incoming
Get a Professor
Equalized problems
Unlock the Equation
Allies
Unlock 2nd row of upgrades
Point Madness
Get 10 million points
There is more?
Unlock 2nd Equation
Y are u so powerful
Get 5 Y
Heartbroken on another level
Have 10 X's in 2nd Equation
Prestige Already?
Linear Reset
Oh there it is
Buy the 4th linear upgrade
Finally secondary effect
Get the linear equation to equal 10
Linearly challenging
Unlock Challenges
That wasn't challenging
Beat first 3 challenges
Polytope problems
Unlock Polytopes
The polytope power
Start increasing length in polytope
Dimensions?
Increase the dimension polytope is in
This is quite challenging
Reach the 2nd polytope boost
Reproduction!
Start generating classmates
Useless boost
Reach the 5th polytope boost
At least not trigonometry
Unlock the tangent
Paper?
Start generating papirus
Upgrades 2.0?
Buy the first row of Talmide upgrades
These must be heavy
Buy a mathematical instrument
New inventions
Unlock the Inventor Equation
Finally out of this circular hell
Get both pi milestones
This isn't as hard to make
Have 100 Circle arcs
Repeating equations
Get the x from equation of tangent to be equal 5
At its finest form
Charge pi power to 100% potential
C*#s.$n-
/"r&%r= ! #˝˘~t`.& °^$e?
(will be revealed in v0.3)
Classmate [0]
(+0 Points/sec)
gives +1 Point/sec
Teacher [0]
(+0 Points/sec)
gives +11 Point/sec
Professor [0]
(+0 Points/sec)
gives +121 Point/sec
Equation
1+x = 2
x = 1 -> 1x boost to your point production
divide your x by 2
Graphical Equation
y = kx+n
y = 1
k = 1
x = 1
n = 1
-> 1x boost to your point production and dividing your x from the 1st equation by 1
Increase k by 0.1
Increase x by 1
Increase n by 1
Thales
Student [0]
+1 Full Circles/sec
Papirus maker
+1 Papirus/sec
You have 0 Full circles. (next number after the comma at 1,000)
You have 0 Litres of Water.
Archimedes
Student [0]
+10 Full Circles/sec
Water worker
+1 Litre of Water/sec
Euclid's elements
You have made 0 Lines.
Miner
You have 0 Coal.
+ 0 Coal/sec
Plato
You have made 0 Shapes.
Edmund Gunter
You made 0 Mathematical instruments.
Ancient ones
You have 0 Metal.
Union of Upgrades
Next row of upgrades at 300,000 Points
Talmide Upgrades
Your Inventor equation boosts all resources in The Circle by 1x.
Ieb = log10(Papirus / 5,000 + Litres of Water / 15,000 + Lines / 3 + Coal / 1000 + Shapes / 2 + Mathematical instruments / 25 + Metal / 35)
You have 0 linear essence
You have 0 Linear power
ax + by + c + 1 = 1
Multiplying your points, buildings, y boost by 1x , and x from 1st equation gets divided by 4 every time you reach a multiple of 10
You have 0 regular polytopes.
𝑃⊂ℝ^1
Your regular polytope currently has 3 sides.
You need to reach 1e56 Points and 250,000 LE to create your first polytope.
Polytope boosts:
Unlock 3 more upgrades in upgrades tab.
Unlock 2 more linear challenges.
Points get boosted based on regular polytopes.
Currently: 1x boost
Your Linear Essence gets boosted based on w-axis.
Currently: 1x boost
Your Linear power gets boosted based on v-axis.
Currently: 1x boost
Each side is 1 attometer long. (length)
(You are increasing each side by +0/sec)
Dimension boosts:
Your length boosts Points by 1x.
Your width boosts Points by 1x.
Your height boosts Points by 1x.
Your w-axis boosts Points by 1x.
Your v-axis boosts Points by 1x.
Your pi in the circle is at 10% power.
Your pi has 1 number after comma.
Pi Milestones
[Circular motion]
Unlock Circle arcs
Req: 3 numbers after comma
[Full potential]
Unlock the abillity to increase k in graphical equation
Req: 4 numbers after comma
[The Circle]
When you enter the circle, you enter a parallel dimension. You can start getting those numbers after the comma. Rest is in the guide.
Reward: 1 number after the comma for every OoM of Full circle.
Your Tangent length is 1 centimeter.
(+0 Tangent length/sec)
[To Circle and Beyond]
Increase the pi power by +10% (cap at 100%)
0/9 Level
Cost: 5 Circle arcs
[Tangental Problems]
Unlock the abillity to increase x in equation of tangent
Req: 20 Circle arcs
Circle arcs
You have 0 Circle arcs
$$ \textrm{Your angle is at } $$
1
$$ ^{\circ} $$
$$ \textrm{Your radius is } $$
1
$$ \textrm{cm long} $$
Equation of Tangent
y = mx + c
y = 1
m = 1
x = 0
c = 1
Your Equation of Tangent gives a 1x boost to points, buildings, y boost. Each factorial of 10 your x from 1st equation gets divided by 16.
Increase c by 1.
Increase x by 1.